A brief history of on-board entertainment

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As the winter holidays approach, many of us are already booking flights to see family and friends or vacation in warmer climates. Nowadays, air travel is synonymous with a form of in-flight entertainment, which incorporates every thing from hospitality provided by the flight crew to food selection and digital content.

All these services add value to customers’ flying experience. Passengers at the moment are so conversant in in-flight entertainment that traveling without it’s unthinkable.

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The in-flight entertainment and connectivity market grew to $5.9 billion in 2019which proves its economic impact each on airlines and on the GDP of the countries wherein air carriers operate.

In-flight entertainment is so ubiquitous that even when all other airline services were offered, the airline provides a refund to the injured passenger in the event you cannot access TV content.

Short story

In-flight entertainment has evolved significantly through the years. Before in-flight entertainment was introduced, passengers entertained themselves by reading books or having fun with food services.

The original goal of bringing in-flight entertainment to the cabin was to draw more customers, drawing inspiration from a spread of sources, including cinema environments and national media. Initially, it was not about comfort and ease of traveling, because it is today.

In-flight entertainment began as an experiment in 1921, when the film was shown to 11 Aeromarine Airways passengers Hello Chicago! on a screen hanging within the cabin through the flight. Four years later in 1925, one other experiment was carried out when a movie was shown to 12 passengers on board an Imperial Airlines flight from London Lost World.

The first in-flight movie was shown on board an Aeromarine Airways plane through the 1921 Chicago Pageant of Progress.
(Movie News)

Only within the Sixties that in-flight movies have turn into mainstream for airlines. Trans World Airlines became the primary carrier to often offer feature movies during flights, using a singular film system developed by the corporate David Flexer, then president of Inflight Motion Pictures.

Beginning in 1964, in-flight entertainment evolved to incorporate various types of media resembling 16 mm film, closed-circuit television, live television broadcasts, and magnetic tape. For example, within the Seventies, airplanes may very well be equipped with a big screen with a 16-millimeter projector in a single part of the plane, while small screens hung overhead in one other part.

Seatback screens were introduced in 1988 when Airvision installed 6.9-centimeter screens within the backs of Northwest Airlines airline seats. They have since evolved into the larger screens we all know today, which might be found on almost every airline.

Today’s entertainment on board

Most airlines now offer every passenger on long-haul flights a private TV. On-demand streaming and web access are also now the norm. Despite initial concerns about speed and price, on-board services have gotten faster and cheaper.

Onboard entertainment currently includes movies, music, radio and tv talk shows, documentaries, magazines, stand-up comedy, cooking shows, sports programs and youngsters’s programming.



However, the rise of personal devices resembling tablets and smartphones could mean the tip of seatback screens. Many U.S. airlines, including American Airlines, United Airlines and Alaska Air, have done so have removed seatback screens from their domestic aircraft.

This decline is normal. To arrive on the complex system utilized in airplanes today, in-flight entertainment has passed through many various stages: as stated by aviation researcher DA Reed.

A person seen from behind, looking at a screen mounted on the back of an airplane seat
With the widespread use of personal electronic devices, the number of seatback screens is decreasing.
(Shutterstock)

It began with an idea phase during which an idea was developed, followed by an arms race phase during which most airlines adopted some form of it. Currently, airlines are facing challenges which can be of their final – and current – ​​phase of evolution and are scuffling with failures related to flawed business concepts or low revenues.

Now that the majority air travelers carry electronic devices, fewer airlines are installing screens within the backs of seats. It makes economic sense for airlines to remove screens from seatbacks improves fuel costs and enables airlines install narrower seatsenabling the transport of more passengers.

More than entertainment

At some point within the evolution of in-flight entertainment, it began to function greater than only a form of entertainment and luxury. Currently, it’s also a competitive tool for airline promoting and a form of cultural production.

In-flight entertainment has turn into an economic platform for investors, business people, producers and entertainment providers, especially Hollywood. It also plays a key role in promoting the national culture of goal countries.

However, the evolution of in-flight entertainment has not been without its challenges. As a form of cultural production, it often reflects the interests of advertisers, governments and business entities. This also follows specific ideas, products and cultures are sold to passengers through on-board entertainment.

The lucrative practice of attracting and selling passengers’ attention to advertisers was not limited to screens either. Inflight magazines have at all times been full of advertisements, and by the late Nineteen Eighties these advertisements spread to napkins and audio channels.

Despite its shortcomings and unsure future, in-flight entertainment still provides passengers with a way of comfort, alleviating the fears of being suspended greater than 30,000 feet above sea level. If you fly during your vacation, keep in mind that your comfort is partly on account of this innovation.

Rome
Romehttps://a.i.glcnd.com
Rome Founder and Visionary Leader of GLCND.com & GlobalCmd A.I. As the visionary behind GLCND.com and GlobalCmd A.I., Rome is redefining how knowledge, inspiration, and innovation intersect. With a passion for empowering individuals and organizations, Rome has built GLCND.com into a leading professional platform that captivates and informs readers across diverse fields. Covering topics such as Business, Science, Entertainment, Health, and more, GLCND.com delivers high-quality content that inspires curiosity, sparks discovery, and provides meaningful insights—helping readers grow personally and professionally. Building on the success of GLCND.com, Rome launched GlobalCmd A.I., an advanced AI-powered system accessible at http://a.i.glcnd.com, to bring smarter decision-making tools to a rapidly evolving world. By combining the breadth of GLCND.com’s content with the precision of artificial intelligence, GlobalCmd A.I. delivers actionable insights and adaptive solutions tailored for individual and organizational success. Whether optimizing business strategies, advancing research and innovation, achieving wellness goals, or navigating complex challenges, GlobalCmd A.I. empowers users to unlock their potential and achieve transformative results. Under Rome’s leadership, GLCND.com and GlobalCmd A.I. are setting new standards for content creation and decision intelligence. By delivering engaging, high-quality content alongside cutting-edge tools, Rome ensures that users have the resources they need to make informed choices, achieve their goals, and thrive in an ever-changing world. With a focus on inspiring content and smarter decisions, Rome is shaping the future where knowledge and technology work seamlessly together to drive success.

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